

For example, as a 6th-level warblade, you could take Weapon Specialization, since you’re treated as being a 4th-level fighter for this purpose. You qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your warblade level –2. Weapon Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with particular weapons. As long as you are not flat-footed, you gain an insight bonus equal to your Intelligence bonus (maximum equals your warblade level) on your Reflex saves. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.īattle Clarity (Ex): You can enter a state of almost mystical awareness of the battlefield around you. A stance is an extraordinary ability unless otherwise stated in the stance description. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. Unlike maneuvers, stances are not expended, and you do not have to ready them. At 4th, 10th, and 16th level, you can choose additional stances. Stances Known: You begin play with knowledge of one 1st level stance from any discipline open to warblades. You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn. You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon). When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (until you recover them, as described below). You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. You need not sleep or rest for any long period of time to ready your maneuvers any time you spend 5 minutes in practice, you can change your readied maneuvers. The maneuvers you choose remain readied until you decide to exercise again and change them. You ready your maneuvers by exercising for 5 minutes. Maneuvers Readied: You can ready all three of the maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You can swap only a single maneuver at any given level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know you need not replace the old maneuver with a maneuver of the same level. In effect, you lose the old maneuver in exchange for the new one. Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. See Table 3–1, page 39, to determine the highest-level maneuvers you can learn. You must meet a maneuver’s prerequisite to learn it. You learn additional maneuvers at higher levels, as shown on Table 1–3. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. A maneuver usable by warblades is considered an extraordinary ability unless otherwise noted in its description. Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven. Maneuvers: You begin your career with knowledge of three martial maneuvers. Weapon and Armor Proficiency: You are proficient with simple and martial melee weapons (including those that can be used as thrown weapons), light and medium armor, and all shields except tower shields.
